A galaxy that learns the way you fly
Starless is a space-exploration RPG where an AI flight computer runs the void — spawning fresh systems, shifting faction lines, and seeding anomalies from the choices you make at the stick. No two runs share a sky.
Three things the flight computer does that scripted space sims can't
Star charts that reshuffle
The computer keeps a record of every planet you've scanned and every jump you've skipped, then rearranges the map so your next sortie drops you into unfamiliar space — not the same system with the lights swapped.
Fleets that hold a grudge
Every faction you deal with tracks its own history with you. Raid a convoy once and its patrols will flag your transponder cycles later — ready to bargain, blockade, or open fire on sight.
Phenomena with a purpose
Ion storms and rifts aren't random hazards. The computer assembles them from the trail your crew has left, so when a field tears open ahead of you it always ties back to something you did.
A tour of the cockpit
Launch before the beta shuts
Reserve a callsign now and it's yours through launch — early pilots keep the name of their first ship for good.
Reserve Your Callsign"I jumped back to a system I'd mined out weeks earlier — the computer remembered I'd stripped it and had a salvage fleet camped there waiting. That's the moment it stopped feeling like a map on rails."